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League of Martyrs
 

A Typical MOBA Experience

Player Count: 4-6

Play Time: 30-40 mins

  • A reimagination of MOBA experience in real life. Rather than fully incorporating the genre in all aspects, this game mocks the MOBA genre by utilizing “griefing” as the means to win the game as a team.

  • In this game, two teams compete to run it down mid as fast as possible. The team that SACRIFICES ALL MEMBERS FIRST WINS! You want to make galaxy brain plays to prevent members on the other team from sacrificing themselves, while helping your teammates sacrifice themselves. You can achieve this by utilizing turrets on the map and unique abilities. Keep yourself alive, so you can die!

Gallery

Gallery

Design Goals

  • Capture the MOBA experience

    • Excitement of "Griefing"​

    • Collaboration & bickering between teammates

  • Capture the core of MOBA elements with simplification for boardgame

    • Unique heroes with unique abilities that create interesting interactions

    • Recreating the skillful mechanics outplay moments with spell speed and chaining system

    • Rewarding macro management and thinking ahead

  • Making each choice meaningful

    • Different from the original game, you can and there are reasons to heal/damage your teammates as well your enemies

      • The win condition relies on getting kill by the turret, so that you want to have manage the amount of health you have so that you will be executed by the turret rather than killed by the enemies

      • There are situations that you want to heal your enemy so that the turret shot won't take the enemy down, and you can kill the enemy later

      • There are situations that you need to decide whether to kick your teammate forward or push your enemies back

Design Goals

Responsibilties

Responsibilties
  • Started out as an individual project

  • Created the entire ruleset

  • Other members helped with the character design, art and playtesting

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